Introducing One Drop | Chrome

Buy One Drop | Chrome at or through the free One Drop Mobile app for iOS and Android, with shipping to US, UK, and EU.

What is One Drop | Chrome?

One Drop | Chrome is a sleek, compact, seamless glucose monitoring system. Using Bluetooth wireless technology, One Drop | Chrome instantly syncs your glucose data with the One Drop | Mobile app. Get unlimited test strips delivered straight to your with a One Drop | Premium subscription.

What is One Drop | Premium?

One Drop | Premium is the first-ever monthly subscription service to provide 24/7 on-demand access to Certified Diabetes Educators and unlimited blood glucose test strips on-demand — all for less than the cost of a monthly co-pay. As part of Premium, users get:

One Drop | Chrome

Devices that seamlessly integrate into your lifestyle — a gorgeous bluetooth blood glucose meter, chrome lancing device, and vegan leather carry case that fits in your back pocket.One Drop | Chrome syncs data directly with One Drop | Mobile.

Unlimited Test Strips

Based on your usage, all the test strips you need to use One Drop | Chrome are delivered direct to your door.

One Drop | Experts

Real-time (24/7) access to Certified Diabetes Educators to support you, guide you, and celebrate your accomplishments. Reach out to your personal diabetes Expert anytime via in-app chat through One Drop | Mobile.

One Drop | Mobile

One Drop Apple iOS, Apple Watch, and Android apps allow you to log and analyze Glucose, Food, Meds and Activity all in one place, set daily diabetes management goals, track daily progress, and interact with a worldwide community of people living with diabetes. The iOS and watchOS apps have full HealthKit and CareKit integration, allowing you to sync data from other health apps (e.g., CGMs, Bluetooth meters, food & activity trackers) and share your data with your Care Team. In addition, you get personal and community data-driven insights — with One Drop, you are never making choices alone. Currently, One Drop | Mobile is available as a free download in the Apple iOS App Store for iPhone and Apple Watch, as well as in the Google Play store.


Designing for Diabetes: Interview with Sara Krugman and Caroline Arvidsson

A couple weeks ago, One Drop participated in the DiabetesMine D-Data ExChange in San Francisco, California. The D-Data ExChange is an invitation-only gathering of key innovators creating hardware and software to improve the lives of people with diabetes.

Diabetes is a sea of meters, pumps, CGMs, trackers, and a slough of software. All of these things must be well-designed — simple, intuitive, helpful and humane.

Sara Krugman from is all about creating humane experiences with technology. She designed the interface to the first bi-hormonal insulin pump and started and ran a healthcare design consultancy, Line, before becoming the Lead Designer for Tidepool.

We sat down with Sara and her colleague, Caroline Arvidsson, who is the Lead Designer at Refugee Text and an expert in empathizing and connecting with end users in the design of digital products. Both Sara and Caroline are on the faculty at the Copenhagen Institute of Interaction Design in Denmark.

How do companies design for diabetes?

Sara: There’s nuance in behavioral things and personalization. You can’t do one size fits all.


Caroline: It’s a thing to talk about users and say what will our users think about this, how will they use this and have assumptions. It’s another thing to actually go out and meet people where they are, see how they are using something, ask them why they are using it like that and really dig into it to get inspired and bring those insights back. It’s a bit of a shift. It’s like an extra push. You have to leave your office.

D-Data DiabetesMine Summit

One company asked everyone in the room (competitors, users, providers) for feedback on their products, and got a lot of constructive, critical feedback. How unique is that? How valuable is that? And, should more people be doing it?

Sara: Yes, more people should be doing it. It was super brave and awesome of them to do that in this forum. It was basically unsolicited and unfacilitated feedback from 120 people with very strong opinions, which is impressive to do.


Everybody says yes we do that, but I don’t know if they’re actually doing it or where it shows up. What’s lacking is the documenting and sharing the process of things. But, actual user research to uncover insights and opportunities in a design thinking kind of way, I don’t think that happens at all.

diabetesMineD-DataExChange-quote2saraIf you could wave a wand to make the design part of these engines stronger, what would that look like?

Sara: A team of like 3 or 4 senior designers at every device and software company. And, from the beginning. You can’t build the whole thing and then hire a designer to make it look good.


Caroline: We can sit and blame an industry for not integrating designers into their workflow, but maybe it’s also a task for us, for designers to … figure out a way to close the gap between those two professions.

Designing products for people with diabetes is a privilege and an art. It requires the right players. We’re lucky to have designers like Sara Krugman and others who are making the experience of living with diabetes better for all of us.

DiabetesMine Innovation Summit: Interview with Dr. Jennifer Shine Dyer, MD, MPH

Dr. Dyer is a pediatric endocrinology physician in private practice, social media enthusiast (@EndoGoddess), Stanford artificial pancreas researcher, and app developer/mobile health entrepreneur. With Duet Health (acquired by MedData Inc.), she developed the EndoGoddess App and the EndoGoal App. In collaboration with The Ohio State University College of Engineering and Computer Science, she’s developed a ninja game for kids with diabetes.

DiabetesMine Innovation Summit - Interview with Dr. Jennifer Shine DyerA few weeks ago, Dr. Dyer presented on gamification at the 2016 DiabetesMine Innovation Summit. One Drop had the privilege of talking with her about her impressions of the Summit, translating science to technology, and prescribing health apps.


What got you excited today?

Making solutions is what energizes me! When you make solutions that are different than everything else, you can feel a little alone. I don’t feel alone here. I’m hearing some of the same messages I’ve been preaching — about what works and doesn’t work.


Dr. David Sobel was awesome! He talked about personalizing messages and finding out what matters the most to patients to improve quality of life. He gave really good suggestions I’m going to incorporate in our practice. I’ve been doing some of them, but not as organized as he presented. I’m excited to incorporate those!

How do you translate behavioral science into a technical product?

First of all, people have to  have “readiness for change” and “confidence to change.” In a technology game, like the one I’m releasing next month, I incorporated questions that ask users how ready they are for change and how confident they are that they can change. In my new game, users get points towards becoming a diabetes ninja for answering these questions. That way, we can see if these things are barriers to or facilitators of people benefiting from the game.

We have over 200,000 health apps and 9 out of 10 people who want to be prescribed a health app. What is the resistance to prescribing apps?

The challenge is something as easy or as obvious as asking patients what they enjoy in life is a novel concept to some providers. These are the same providers that don’t think about apps or care about apps because they’re not thinking about the patient experience unless they have diabetes. If providers want to help their patients and change health outcomes, they need to think like a patient. If every patient likes bowling, then every doctor needs to be at a bowling alley.


As a pediatric endocrinologist, my patients like apps. They like games. They use their phone for everything. To think of a teenager without a phone?! I’ve naturally been drawn to technology because that’s my opportunity to help my patients. Technology is a huge part of their world.


A lot of times my patients know about the apps before I recommend them. What drives my recommendation is whether or not an app has a good user experience and is helpful. It really comes down to what my patients are saying. I do a count in the back of my mind of what my patients like. I have my own thoughts, but it doesn’t matter what I think. It matters what they think.

Any final words?

Anything that makes life easier for people with diabetes is going to be a successful product!